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 Guild Meeting, Monday 27th May, 18:00 GMT

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Mini Balli
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PostSubject: Guild Meeting, Monday 27th May, 18:00 GMT   Fri May 24, 2013 8:18 pm

Guild Meeting, Monday the 27th May, 18:00 GMT, 20:00 CEST, 19:00 BST

AGENDA
- Follow up from last meeting, did we got everything done?
- New meetup / gathering place for guild missions
- Before guild missions when we make groups, don't go afk
- WvW update 28th (Musu post) maybe go 30th?
- Recruiting new players who just got into GW2
- Status of members who haven't signed up on the website
- LF officer for pve/dungeons/temple events. Someone who wanan arrange story missions, different dungeons, someone with a good patience and good with explaining things.
- LF officer for tPvP (with new system so we can "rent" our own server").
- Introduction to our officers and their roles.
- Teamspeak vs. Raidcall
- Guild Mission date/hours + planning date/hours for upcoming events.
- Next big build in guild, and influence needed.
- Guild Bank

More will follow later, because


Please help me with more topics. I had some I wanted to talk about Smile


Last edited by Mini Balli on Mon May 27, 2013 8:37 pm; edited 6 times in total
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PostSubject: Re: Guild Meeting, Monday 27th May, 18:00 GMT   Sun May 26, 2013 12:27 am

with "Someone who wanan arrange story missions" you mean dungeons stories to complete them with the guild on chars/players who don't have them yet?
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PostSubject: Re: Guild Meeting, Monday 27th May, 18:00 GMT   Sun May 26, 2013 2:50 am

Yes, things like that. We will talk more about it on the meeting, but the person in charge of this is meant to run story dungeons for people, make groups for different dungeons, create temple events/bosses, etc.
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PostSubject: Re: Guild Meeting, Monday 27th May, 18:00 GMT   Mon May 27, 2013 8:57 pm

I cant take part cause im having a date with my secretary.

However, if we can setup the 30th for the big wvw event would be nice to see how many people would actually join it. If it would be like "Big" one.. and maybe updated in G msg.

What i was having in my mind was like having an event that we control all of the borderlands with like 3 commanders and then divide our wvw groups into the borderlands accordingly of the ammount of the enemies at the time in each border.

The biggest risk for this to be any fun is ofc if theres no enemies to fight.
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PostSubject: Re: Guild Meeting, Monday 27th May, 18:00 GMT   Tue May 28, 2013 1:04 am

As of now, what the guild really needs is to divide responsibilities to the people in charge. Every leader/commander etc. should be organizing different events, even those of lesser importance, such as Story Mode of CM.

Secondly, we might consider rewarding active members in a way. Just a suggestion, but it may help raise activity.

The mentioned WvW idea is great, but we need more WvW-oriented members to achieve it.

Finally, new members should be informed WHO of the leaders is the most important one, WHO is the one to talk to in case of certain issues to discuss, etc. The bureaucracy needs to be fully refurbished, thus made more effective and clear.
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PostSubject: Re: Guild Meeting, Monday 27th May, 18:00 GMT   Tue May 28, 2013 1:24 am

chlapacz: yes, we also have it on the topic tonight to look for a pve officer, to those things mentioned. As for the roles, its also typed on the forum, but its also on the agenda for tonight since you asked me the other day, so we are sure all know what each officer are doing. It's also changed in guild with new ranks the other day.
If you refer to Twapper, Dana or me, we are all the same. No one is more or less important.
But as I said, we will take it on the meeting tonight. You are right, it might have been a bit blured and not showed enough. With the roles in placement, it's easier to split out tasks.
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