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| The Gates of Maguuma Open July 1! | |
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PuLoX Member
Posts : 81 Join date : 2013-04-20 Age : 94 Location : The Netherlands
| Subject: The Gates of Maguuma Open July 1! Wed Jun 25, 2014 9:06 pm | |
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| | | Guest Guest
| Subject: Re: The Gates of Maguuma Open July 1! Wed Jun 25, 2014 9:30 pm | |
| Probably it'll be bad, again. They should focus on balance and character progression instead of making new living stories. |
| | | Titus Aemilianus Officer
Posts : 651 Join date : 2013-04-16 Age : 28
| Subject: Re: The Gates of Maguuma Open July 1! Thu Jun 26, 2014 12:39 am | |
| Nah i rly want some new content. It just has to better than this living story | |
| | | Guest Guest
| Subject: Re: The Gates of Maguuma Open July 1! Thu Jun 26, 2014 2:39 am | |
| Expansion? New races and a secondary class selection (like ranger guardian or elementalist thief) New areas, higher level content, cap raise, new armour and weapon grade, new materials likke t7 or so, precursor crafting... |
| | | Tripz Admin
Posts : 299 Join date : 2013-04-16 Age : 41 Location : South Africa
| Subject: Re: The Gates of Maguuma Open July 1! Thu Jun 26, 2014 8:49 am | |
| ladies and gentlemen xD I present to you, the entrance to maguuma wastes So after many ways and tries, I finaly managed to get out the map again, but this time, my focus was the fort in Brisban, that's been there since the beginning guarded by a few 1 shot kill lv80 champions, behind them there's a portal that leads to Maguuma, also, to the right of that, was a asura gate, yes, I said a asura gate, So.. I did all this cause iam thinking this fort will become the safe house area into the Maguuma wastes, but t can be at other places too, will wait and see on the 1st of July., lets see if iill be right ^^ | |
| | | PuLoX Member
Posts : 81 Join date : 2013-04-20 Age : 94 Location : The Netherlands
| Subject: Re: The Gates of Maguuma Open July 1! Thu Jun 26, 2014 9:27 am | |
| Nice trip | |
| | | Titus Aemilianus Officer
Posts : 651 Join date : 2013-04-16 Age : 28
| Subject: Re: The Gates of Maguuma Open July 1! Thu Jun 26, 2014 9:35 am | |
| cool stuff Trip.
We dont need secondary classes, the classes are versatile enough atm. Cap raise is useless (everyone just gest a little bit better), if they make a new armour/weapon grade ill personally killthem (like ascended shit isnt annoying enough), precursor system is ok atm (makes getting a legendary hardcore unless youre going for a stupid one). | |
| | | Danagir Admin
Posts : 426 Join date : 2013-04-16 Age : 36 Location : Geldrop, The Netherlands
| Subject: Re: The Gates of Maguuma Open July 1! Thu Jun 26, 2014 4:24 pm | |
| Ohh trip, that is a very nice spot you have figured out.. Too bad i wasn't there xD | |
| | | Guest Guest
| Subject: Re: The Gates of Maguuma Open July 1! Thu Jun 26, 2014 6:27 pm | |
| - Titus Aemilianus wrote:
- cool stuff Trip.
We dont need secondary classes, the classes are versatile enough atm. Cap raise is useless (everyone just gest a little bit better), if they make a new armour/weapon grade ill personally killthem (like ascended shit isnt annoying enough), precursor system is ok atm (makes getting a legendary hardcore unless youre going for a stupid one). Classes are versitale? Don't make me laugh titus! And capraise is an easy rebalance trick used in many MMORPG's. |
| | | Titus Aemilianus Officer
Posts : 651 Join date : 2013-04-16 Age : 28
| Subject: Re: The Gates of Maguuma Open July 1! Fri Jun 27, 2014 11:13 pm | |
| fine be a grumpy cat. To get you a little bit into it, i saw a vid with a guy datamining and finding a new pvp map that even looks like a new pvp mode | |
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| Subject: Re: The Gates of Maguuma Open July 1! | |
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