Can i keep posting here guys? If it bothers even only one of you just tell me
I see that raven is putting a lot of effort in leading pvp in PKs, that's great, he's a very good lad!
Since i'm almost champion genius, i'd like to share a few ideas about the builds and roles
- NoWay wrote:
Far-point decapper/contester I:
This first build is meant to constantly solo attack far-point. There are plenty of knockbacks so you should be able to decap. Lots of blocks for survivability and to hold of 1v2 or even 1v3 while contesting a point. This allows your teammates to have uneven fights and clean up Close/Mid before you die.
Pretty much what raven said :)I think that settler amulet can be an overkill here though, backpack regenerator scales terribly with healing power (if it does at all), and using just the healing turret (which is still the best healing skill for this build) is meh..
I'd take rabid instead, you can drastically increase your burn damage output and some pressure will help a lot, with no damage pressure the enemy will save his dodges and use it for the big oil bomb, or it won't be forced to run out of the fire bomb..
- NoWay wrote:
Far-point decapper/contester II:
This second build is much easier to decap. However, you become a lot squishier and may struggle when it becomes a 1v2 or 1v3.
My favourite decapper build :)it can decap points almost istantly, rifle is really superior to p/s in that. The settler works just great here, lots of healings from the bombs and the elixir gun..not much to add here, if you want to decap, i'd go with this
(just watch out for acid bomb, it can take you out of the point
)
- NoWay wrote:
Bunker engineer:
This role lacks the knockbacks to decap but combines healing from bombs and elixir guns with blocks to create a pretty good tank. Can indefinitely survive 1v2 and last very long in 1v3s on close point.
Pretty much what i'm running right now, very good bunker. I'm using 10 points in explosives so that bomb radius can cover almost the entire control point, but that's not a big deal, works great (even more resilient) with those 10 points in firearms. I usually swap the settler jewel for the carrion one, i like the bit of health and condition damage but again, this doesn't change much
- NoWay wrote:
Teamfighter Engineer:
This role is more of a middle-ground engineer. Very useful in a teamfight to spread conditions and take someone out using Slick Shoes. Also very good disengage with two stunbreakers. One could take off Slick Shoes for Elixir R instead.
This looks good, but could use some improvements imo. Why inertial converter in tools? It's not worth it i think, none of your toolbelt really saves your life when you get under 25%. Another super speed can help but it's very situational, you'll use the stunbreaker if it's a warrior that's nuking you, but that's it i think. I'd probably put those 5 points in firearm and reduce cooldown of pistol skills, 3 seconds on static shot doesn't sound like a lot but trust me, you'll notice the difference.
As for the runes..i'd go full nightmare, the runeset doesn't make much sense to me:P
- NoWay wrote:
HGH Engineer:
This role will decide teamfights. Having a HGH Engineer who is not attacked will win any teamfight. However, you will be squishy and will require team support. You won't be able to stand on point very long so it is imperative this role is accompanied by a Heavy class. Ideal for roaming Close/Mid and winning all the fights but useless at capping points.
This is by far the best thing that can happen to a team in a tpvp. If the hgh engi can attack without being hit (as in many maps there are spots where you have the higher ground), this can end a 3v3 or 4v4 fight in no time. It's damage output is astonishing, it can really lay waste on the enemy team. As raven said, you'll die as fast as you can kill. s/d thieves will be a huge problem for you, as will be warriors (they're going to kill you in the duration of their berserker stance if elixir s is in cd).
Much harder to master that how it seems, this build will change the fight anyway, in your favor if you can use it, but i'll make you loose if you can't. Here, positioning is the key
- NoWay wrote:
Static Discharge:
I don't think it works well at high level PvP. Too squishy, other classes do Power bursts better and HGH is generally better for taking someone out.
This can deal an insane damage on unaware targets, it's the end of any zerker ele (pretty much, of any ele right now). Hope you'll never find a thief though..engi is thief's bane when equipped with bombs and a decent toughness but it's no match for a good one if zerker. You can use this build as a high damage point decapper, you'll force their bunker to play defensively and combining toolkit 5, rifle 2 and 4 you'll be able to decap the point pretty fast. Better to use a soldier amulet for this though..
Anyway, can be a lot of fun but not very effective in tpvp. Sadly, in the current meta engi is forced into conditions. (try SD in wvw thoughXD best build ever^^ if targer has less than 2,5k armor you'll oneshot him!)
This is a build i run a lot with my engi:
engi grenade/turret buildIt has decent mobility due to perma swiftness, an insane damage output and can be very nasty with that turret. 4 sec immobilization every 6 1/2 seconds will let you throw so many grenades in his face that he'll have no escape. And it's one of the few builds that can actually safe stomp something. This is a very big problem for engi in tpvp, it's no good in a 3v3 fight if you can down but not stomp. If your teem mates won't be able to do it for you you'll never kill anyone in a 3v3 or 4v4 fight on a point, maybe a big one as foefire's graveyard. This build has it's downsides, if your turret get's smashed you'll lose a big part of your control.
The usual opener is toss elixir s and approach with stealth, then net attack and blowtorch, grenades and start spamming conditions on them, drop net turret (not on your feet, better right outside the point where it can still cover it but avoid the damage) and repeat.
Let me know if you have any questions, if you need some sparring to check something out give me a call, if i'm in game i'll join you