[pK] Pain Killer (Gunnars Hold Server)

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 The Gates of Maguuma Open July 1!

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PuLoX
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PostSubject: The Gates of Maguuma Open July 1!   Wed Jun 25, 2014 9:06 pm

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PostSubject: Re: The Gates of Maguuma Open July 1!   Wed Jun 25, 2014 9:30 pm

Probably it'll be bad, again. They should focus on balance and character progression instead of making new living stories.
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Titus Aemilianus
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PostSubject: Re: The Gates of Maguuma Open July 1!   Thu Jun 26, 2014 12:39 am

Nah i rly want some new content. It just has to better than this living story
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PostSubject: Re: The Gates of Maguuma Open July 1!   Thu Jun 26, 2014 2:39 am

Expansion? New races and a secondary class selection (like ranger guardian or elementalist thief) New areas, higher level content, cap raise, new armour and weapon grade, new materials likke t7 or so, precursor crafting...
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PostSubject: Re: The Gates of Maguuma Open July 1!   Thu Jun 26, 2014 8:49 am

ladies and gentlemen xD I present to you, the entrance to maguuma wastes
 

 

 

 

 
 
So after many ways and tries, I finaly managed to get out the map again, but this time, my focus was the fort in Brisban, that's been there since the beginning guarded by a few 1 shot kill lv80 champions, behind them there's a portal that leads to Maguuma, also, to the right of that, was a asura gate, yes, I said a asura gate, So.. I did all this cause iam thinking this fort will become the safe house area into the Maguuma wastes, but t can be at other places too, will wait and see on the 1st of July., lets see if iill be right ^^
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PostSubject: Re: The Gates of Maguuma Open July 1!   Thu Jun 26, 2014 9:27 am

Nice trip Smile
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PostSubject: Re: The Gates of Maguuma Open July 1!   Thu Jun 26, 2014 9:35 am

cool stuff Trip.

We dont need secondary classes, the classes are versatile enough atm. Cap raise is useless (everyone just gest a little bit better), if they make a new armour/weapon grade ill personally killthem (like ascended shit isnt annoying enough), precursor system is ok atm (makes getting a legendary hardcore unless youre going for a stupid one).
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PostSubject: Re: The Gates of Maguuma Open July 1!   Thu Jun 26, 2014 4:24 pm

Ohh trip, that is a very nice spot you have figured out.. Too bad i wasn't there xD
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PostSubject: Re: The Gates of Maguuma Open July 1!   Thu Jun 26, 2014 6:27 pm

Titus Aemilianus wrote:
cool stuff Trip.

We dont need secondary classes, the classes are versatile enough atm. Cap raise is useless (everyone just gest a little bit better), if they make a new armour/weapon grade ill personally killthem (like ascended shit isnt annoying enough), precursor system is ok atm (makes getting a legendary hardcore unless youre going for a stupid one).

Classes are versitale? Don't make me laugh titus! And capraise is an easy rebalance trick used in many MMORPG's.
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Titus Aemilianus
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PostSubject: Re: The Gates of Maguuma Open July 1!   Fri Jun 27, 2014 11:13 pm

fine be a grumpy cat. To get you a little bit into it, i saw a vid with a guy datamining and finding a new pvp map that even looks like a new pvp mode
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