[pK] Pain Killer (Gunnars Hold Server)

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 Recruiting process

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Danagir
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 2:27 am

Seems folks are getting idea's about how to recruit better. Im gonna take this all up into me Razz and im gonna make a list with what we could change... Of course we can discuss it more and see what really is best..
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 2:42 am

Trebax wrote:
NoWay wrote:
Thiefs is just heartseeker spam with a lot of initiative regen traits + signets.
..... ekhm yea sure...
Anyway i would like to see 3 simple rules when it comes to recruting.I've noticed we say "yes!" to almost everyone and i'd like to keep the guild small and well..."proffesional" xD
1)the standard 18+ rule cuz we dont want any kids running around in our guild ^^
2)the only way to see if somone is experienced or not is to either ask him or just look at his AP so for example only folks with 4k+ ap can join the guild that way we can make sure ppl know something about the game and guildmissions so we dont have to explain everything before every guildmisson which takes a lot of time.
3)and last one is to keep the guild at 100ppl and no more so that we may get to know each other better.

This would suit a hardcore guild wich pK is not in my opinion.

I see pK as a more casual relaxed guild with very skilled people and were we do our best once we participate in events but still no pressure from anyone.

If every guild would recruit like this i think all newcomers in GW2 are basically screwed.


p.s: i have 10,500 ap and rank 370 wvw Wink
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 3:22 am

Dylanlucas wrote:
Trebax wrote:
NoWay wrote:
Thiefs is just heartseeker spam with a lot of initiative regen traits + signets.
..... ekhm yea sure...
Anyway i would like to see 3 simple rules when it comes to recruting.I've noticed we say "yes!" to almost everyone and i'd like to keep the guild small and well..."proffesional" xD
1)the standard 18+ rule cuz we dont want any kids running around in our guild ^^
2)the only way to see if somone is experienced or not is to either ask him or just look at his AP so for example only folks with 4k+ ap can join the guild that way we can make sure ppl know something about the game and guildmissions so we dont have to explain everything before every guildmisson which takes a lot of time.
3)and last one is to keep the guild at 100ppl and no more so that we may get to know each other better.

This would suit a hardcore guild wich pK is not in my opinion.

I see pK as a more casual relaxed guild with very skilled people and were we do our best once we participate in events but still no pressure from anyone.

If every guild would recruit like this i think all newcomers in GW2 are basically screwed.


p.s: i have 10,500 ap and rank 370 wvw Wink

I think Pain Killer isn't really sure yet about which kind of guild we are to be honest, mostly because most of the members have diverse interests. Personally I would cheer for the more professional Pain Killer guild, so that we'll have 4k+ AP borderlerline, with the exception though that you can also join below 4k+ AP if you manage to prove us you're a good player/nice lad or whatever reason to let you in. So do I also think the same about 18+ rule. If you manage to convince us you're mature and/or a good player you should be allowed to enter if you're below 18. How far below 18 you can be is up to discuss, but personally I would say 14-15 would be the max. And maybe we could also make an exception for relatives that want to join Guild Wars 2, since it's kinda hard to help if you can't be in the same guild as them because of the strict Pain Killer representing policy.
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 7:24 pm

The AP question we have discussed before, and we came to the conclusion that the most healthy for the guild is a mix. It's nice to get new blood, people who are new to everything, it gives veterans someone to teach and maybe bring some new power into guild, and AP doesn't say if it's a nice person or not.
For my point of view I don't care how much AP people have, as long as we all have fun together.
After all, many old players gets gametired, they feel they have seen it all.

I think we should try a period without our current standard application, but make it more freestyle.
This also means we all need to better to reply and ask questions.
Plus tell people they can expect answer within 48 hours.
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Mini Balli
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 7:42 pm

I have just made a suggestion to the recruit-section. Read and come with any suggestions.
http://pain.actieforum.com/t97-read-before-you-apply-application-template#579
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 8:10 pm

"Sunday is the most important guildmission day, we expect people to join here."

I would rephrase this Balli, like we expect people to join here when they are online.
Right now you could get the feeling you're forced to play on sundays. Might be just me though.
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 8:20 pm

ah yeah, I forgot to type (who are online) I have added the online word to it, thanks Smile
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 8:40 pm

Mini Balli wrote:
The AP question we have discussed before, and we came to the conclusion that the most healthy for the guild is a mix. It's nice to get new blood, people who are new to everything, it gives veterans someone to teach and maybe bring some new power into guild, and AP doesn't say if it's a nice person or not.

First of all you will always get a mix of different ppl if you don't ask for specific players for example we don't say we want only wvw players or pvp folks thats why we get all of them.The second thing is that people new to the game do NOT bring anything fresh to the guild i would even say they slow us down you might ask why just look at guildmissions if we have somone new with us and dana/tripz have to explain something for the new folks and you can hear in their voice that they're not happy about it.It simply delays the whole mission by about 15 min every bounty/trek/challange and this adds up.Last but not least is that you wont know if somone's nice or not if you dont play with him and talk to him and no AP/wvw rank/pvp rank will tell you this but the main thought behind this is to have experienced players join us to make bigger and better things which you cant do with players that are new to the game and to whom you have to explain everything it just feels like we're stuck at lvl 1.
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 8:54 pm

I understand what you are saying Trebax, but for my point of view I have never aimed for or wished for an elite-guild. And we should not be annoyed about explaining guildmissions. I don't like to do everything like a robot.

But I'm not the only one to decide in which direction we are going.
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 8:58 pm

But not to feel stuck and feeling we are not advancing, maybe we could form some weekly high lvl fotm groups, or what people prefer?
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 9:04 pm

I don't say we should be an elite-guild that wants only THE best of the best i just want to have ppl that know at least the basic things in gw2 which helps a LOT in everything.You have the patience of a saint balli but not everyone has.
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 9:07 pm

well yes I somehow would like people who have played for a few weeks, as some people quit the game right after they have started. So they at least know it's the right game for them.
And maybe people who have got 1 lvl 80 char and most WP unlocked? Well I don't know how to set a require for people to join, as I don't mind helping new people.
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 10:51 pm

There are great guides on the internet. Also about guild missions, how to run dungeons, ...
Maybe we can make a 'newbie corner' with those guides in it (or links to the guides) and expect people to read them during their first 1-2 weeks in the guild. If they do so, they should grasp the basics about, lets say guildmission, and only have to ask clarification on certain points.

At least that's what I did back in the day, I read up on stuff while I wasn't playing. Gives a great boost.
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PostSubject: Re: Recruiting process   Thu Jan 30, 2014 11:47 pm

Exclamation WARNING Exclamation  large wall of text

I don't think demanding high AP is a good idea, it gives whole guild an elitist look or feel to it. In my opinion having a large sum of AP shows your understanding of a game, some people just don’t hunt AP even tho they are in game since beginning. And imo, good personality and willingness to learn is more important.

Noway gave a good idea on how to speed up guild missions. I would support the notion to create a sub forum for guides, especially for guild missions. We do have links in old TS already so shouldn’t take too much work to relocate them to forum.
But thinking that having explanation on the forums and everyone will read it is idealist wish. Truth is at the end of the day not everyone will check the guide, personally I have a lot of raid leading experience and even thou tactics for fights were always listed on forums/internet… there were always people who needed them explained. Some just don’t wish to read (don’t have time, will power, are lazy Razz…) and some simply understand / prefer vocal explanations. So we usually ended explaining everything on voice as well, but since majority of people understands it  is easier for those who don’t to follow and catch up and need only short explanation. Problems arise when majority of people doesn’t have a clue what’s going on.
But maybe solution for this would be to appoint someone who knows enough about guild missions to assist with explaining so that leaders of GM can catch a break, grab a drink…

Maybe a good thing would be to introduce minimum level of a character if someone wants to join us. Unless of course someone in the guild knows the person but those are already listed as exceptions. That way we would at least get people who played the game for a bit and realized if they like the game or not, so they don’t quit a few days after joining and we get left with dead accounts in guild. But I would not go too high with level requirements, everyone was once L1 character Wink, and if we just deny those under certain level we might miss some nice people who could later bring a something fresh to the guild, and they have a lot of time to learn about Guild missions, instances and fractals while they level up if we set up good help sub forum.
I realize not everyone has time to help a new person do AC story mode for 100th time, but there are a lot of people who wouldn’t mind helping, teaching and grooming them so they become good addition to the guild in a bit longer run.

Maybe Ballis idea of setting up a day for high level fractas could be good for those who want to progress on fractal levels. So that people can make plans and have time, not randomly trying to get people all the time.

Well my 2 quicky thought cents on the mater Smile with some brainstorming.
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PostSubject: Re: Recruiting process   Fri Jan 31, 2014 12:46 am

Why not just oblige people to learn the Guild Missions from websites like Dulfy, which they will have 1-2 months the time for or so.
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PostSubject: Re: Recruiting process   Fri Jan 31, 2014 1:47 am

Mecr wrote:
Why not just oblige people to learn the Guild Missions from websites like Dulfy, which they will have 1-2 months the time for or so.
How do you want to reassure they will do that?
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PostSubject: Re: Recruiting process   Fri Jan 31, 2014 2:36 am

We could add a new question to application or edit the old one about guild missions where we could ask if they know them and if they do not if they would be willing to read up and learn about them on dulfy. That way we at least get some impute if one is willing to learn, and if he still shows up on guild missions knowing absolutely nothing we can always warn him or even I guess kick him out.
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PostSubject: Re: Recruiting process   Fri Jan 31, 2014 2:47 am

Trebax wrote:
Mecr wrote:
Why not just oblige people to learn the Guild Missions from websites like Dulfy, which they will have 1-2 months the time for or so.
How do you want to reassure they will do that?

Not, but if people that are 1-2 months in our guild already still stay behind during Guild Missions because they don't know what to do you know you need to make measures.
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PostSubject: Re: Recruiting process   Fri Jan 31, 2014 5:37 am

I personally feel having joined pK recently that the recruitment process is pretty great. These forums are active daily and responses are fast.
It wasn't like you wanted my life story but they is enough there to be able to give a general idea of your personality.

I don't want to sound like a dick or anything (having just joined >.<) but i think pK invites the right type of people to its guild. Everyone I've come across have been very friendly and most have much better understanding of the game than I do. Which is what i was looking for. Im learning new aspects of the game that i thought i knew alot about.

I played alot of WoW over the years from Casual to hardcore top world 30 guilds. The process of a trial was always something that worked. It gives you that grace period of deciding if this person is worthy of joining your guild. At the end of the day thats what is comes down to. If someone is looking to join a guild, its generally the guild that has more to offer than the person joining it.
Maybe try to add in something that asks if you can attend certain events at certain times and see how it goes. Example. Let say you recruit someone on a trial tomorrow. You see they are more focused in the WvW side of things. They have a nice rank and seem like a nice person. Have it so that over the next 2 weeks. Said recruit is to try and attend some events with people on teamspeak and see how social they are try to get to know them abit before you accept them into the guild.
Im just throwing that out there. Worked in the past. Very Happy
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PostSubject: Re: Recruiting process   Fri Jan 31, 2014 4:59 pm

I applied to pK during my exams Predz Very Happy I didn't have time to play, just to get into a guild again so I could start playing the day I ended my exams, 3 weeks later Very Happy
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