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 Blacktide will go for Teq Kill this Sunday

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Mini Balli
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PostSubject: Blacktide will go for Teq Kill this Sunday   Wed Nov 27, 2013 3:20 am

Meeting Saturday at 20:00 GMT on TS about Teq.

This message we should spread on map chats and to everyone:

Blacktide will start organize Teq-kill. We will practice this upcoming Sunday at 12:00 GMT (13:00 GMT+1, 16:00 UTC+4). Spread this message! We need you all to success Wink

I had a talk with the leader of BOSS guild today, and we decided to make this happen on Blacktide.

We need to find some good commanders who will help lead this kill, and we need to get this info out to as many as possible.


Last edited by Mini Balli on Wed Nov 27, 2013 10:16 am; edited 1 time in total
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Wed Nov 27, 2013 4:20 am

A note for myself:

Guilds contacted so far:

BOSS - Dolores Sweetpunch (will organize it with Pk)
GoT - Nihilar Zers
FeaR - cryonez
None - Bolos / Dimix Sqomq
Celestial Lust - Kemili / Najmader
SHN - Dawis
STAR - Raugool
AZU - Lord Marcon / mordechay.7049
gram - Zizi / Rotting Earl
CORE - thyoberion
SNOW - Kousetsu
BTO - swiatowd
Moonlight Guardians - Ragnar Sandanger
WIN - Jade Obera / Mexican Gypo
ZMA - Cien Zla Akaszy / Crom Hellraiser
HoD - Kamux.3071
POL - Dziki / Raition
DMC - Evil Mary Jane
Ex Inferno - Allo Rock
HI - Erevain.7189
theV - Milka
RUS - Ariatribe, Prihodka
Cons - Ray.6849
CUTE - Little Miss Mojo
INFI - Xtiaraa
Zerk -  Cata elina
Hope - Quirin Longears
TEU - Kyra Illuma (also use to command west dps)
Bohemians Junk Utopism - Vanilla Atom
FUN - Zeddicus Zippzappi
Hello - Lars Hjortshoej
Roleplay - Xar Silianthir
ML
PM - Meaff
Sauc- Maximus The Gallant
Darkness Award - Prihod.2754

Zaryela - have been doing a lot of fight coordinating on Teq.

Spungy/Shehr contacted, asked him if he could join the meeting and the kill, as he is experienced in leading it.


Last edited by Mini Balli on Sun Dec 01, 2013 6:51 am; edited 30 times in total
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Chaos entety
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Wed Nov 27, 2013 4:38 am

OK , this I have to join. this sunday i'm there in sparkfly den
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Thorius Stormborn
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Wed Nov 27, 2013 4:52 am

Good stuff
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Wed Nov 27, 2013 5:03 am

Yes, Blacktide is getting ourselfs back to where we belong again, awesome to see guilds wana make a difference on the server, and i would love to be part of this

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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Wed Nov 27, 2013 9:42 am

I'm inviting all the guildleaders to our Teamspeak, Saturday evening at 20:00 GMT, to have a talk about this event. I would be nice if some of our officers and commanders who have interest in this would join.
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Wed Nov 27, 2013 10:15 am

I have just sent them all this mail ingame:

Before our Teq-attempt, we will have a short meeting on Teamspeak, Saturday at 20:00 GMT, where we can discuss tactics, commanders, and get to know each other. Together we can make this happen.
TS3 info, Adress: teamspeak-9.verygames.net:50066 Password: PainKiller (big P and K)

Until then, please post this in your guild:
Blacktide will start organize Teq-kill. We will practice this upcoming Sunday at 12:00 GMT (13:00 GMT+1, 16:00 UTC+4). Spread this message! We need you all to success Wink
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Wed Nov 27, 2013 8:20 pm

i recommend we change the Teamspeak password after this xD

But, yes, great job Balli, if this turns out a success, then it can mean alot of things(for future stuff) between guilds on Blacktide.

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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Wed Nov 27, 2013 8:38 pm

yes, maybe even a new motivation for getting back our wvw rank
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Wed Nov 27, 2013 9:57 pm

Wow! Awesome!
Balli you are just awesome!!!
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Fri Nov 29, 2013 5:45 pm

Just to bring it back on frontpage so you all remember Smile
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Fri Nov 29, 2013 7:21 pm

Teq Guide

http://dulfy.net/2013/09/21/gw2-tequatl-the-sunless-strategy-guide/

[size=8pt]The Teq guide from Dulfy.
Source: http://dulfy.net/2013/09/21/gw2-tequatl-the-sunless-strategy-guide/[/size]

[size=14pt]Video Guide[/size]
This video combined several attempts into one to show the turrets and other aspects of the fights. Fights recorded
at Tarnished Coast and overflow hosted by Sanctum of Rall.
http://www.youtube.com/watch?v=x9EaqXlBr8Q

[size=14pt]What you will need[/size]

    [li]Armor with Power, Vitality, Toughness. You cannot do crit damage to Tequatl so precision/crit damage are useless.
    You don’t want to be squishy and die constantly so you will need to replace your typical berserker armor with something a bit more survivable.[/li]
    [li]If you have lots of badges, you can buy a set from the WvW vendors for a few coins + Badges of Honor (a full set costs 950 badges and less than 6 gold).
    [/li][li]Alternatively, dungeon vendors (AC/HOTW/SE) also sell a set with these main stats.[/li]
    [li]Orr temples also have them but the pieces are scattered around so you will need to visit a couple of temple vendors. See this page.[/li]
    [li]There isn’t a craftable/TP purchasable set with the PVT stat combo but you can try the Cleric set which replaces Vitality with Healing Power.[/li]
    [li]Powerful Potion of Undead Slaying – you deal 10% more damage and receive 10% less damage.[/li]
    [li]Sigils – Superior Sigil of Undead Slaying – 10% more damage to undead.[/li]
    [li]Orrian Steak Frittes:- +100 power/+70 Vitality[/li]
    [li]Orrian Truffle and Meat Stew: Gain might on dodge/+40 endurance refill rate[/li]
    [li]Mango Pie: +70 Vitality/Gain 85 health every second[/li]
    [li]Fire Elemental Powder which summons a fire elemental pet that can help with DPS.[/li]
    [li]Ogre pet whistle which summons a random pet ( Fire elemental Power is better)[/li]
    [li]Deployable Mortar Kit which deploys a mortar that automatically attacks your target.[/li]
    [li]Grawl Ritual Totem with an AoE fear that is useful for battery defense.[/li]
    [li]Healing Seed Pod which can be used as a cleanse and water field for finishers.[/li]
    [li]Coordination is extremely important for this fight so you will need some sort of VOIP software to listen to the commanders –
    Mumble/Teamspeak/Ventrilo etc. Every server uses different clients.[/li]
    [li]Turn off player names in the options, lower your graphic settings (but set reflections to Terrain and Sky to help see the shockwaves)[/li]


[size=14pt]Basics [/size]

    [li]Tequatl fight is divided into segments that are 25% HP in duration. Each segment plays roughly the same except for the first segment from
    100-75% which lacks the burn phase. You will generally need to make it to the 75% event with about 7:00 left on the timer or you will not have
    enough time to kill Tequatl successfully (unless everyone pushes really hard and make an amazing recovery). The entire fight has a 15 minutes
    timer but this timer is paused during the events at 75%, 50% and 25%.[/li]
    [li]There are six Hylek turrets placed a bit of distance away from Tequatl. They will need to be protected as they have skills that cleanse the raid,
    buff them, and remove the Hardened Scales buff from Tequatl. Mobs do not spawn to attack the Hylek turrets until 1 minute into the fight so you
    can have turret defenders attacking Tequatl and then peel off to defend the turrets at 50 seconds into the fight.
    [/li][li]At 75%, 50%, and 25%, Tequatl goes up in the air and defend the Megalaser & 3 batteries event starts. During this event, tons of undead
    will rush to the 3 batteries and the megalaser to try and destroy them. Your job is to tag them before they reach their target and then use knock-
    backs/immobilize/slows on them. Priority is on the Plague Carrier Abomination as they do a ton of damage to their target if they explode on top of
    them. When there are around 15-20 seconds left on the event timer (the exact time depends on the remaining health on the batteries), you will
    want to run back to Tequatl so you can be there when he lands.[/li]
    [li]Make sure you stick on the Champion Krait Hypnoss at the Megalaser as he ignores everything and just go for the laser. Burn him down as soon
    as he spawns/respawns.[/li]
    [li]North battery have a lot of grub holes you need to stump and hylek champions.[/li]
    [li]If you let any of the batteries or the megalaser die, a massive tidal wave will wash over the beach, killing everyone.[/li]
    [li]Once the event successfully completes, Tequatl will be shot down by the Megalaser and stunned. This is your chance to do increased damage to
    him for a short interval. Use all your DPS cooldowns, timewraps, quickness etc here. Everyone except the six turret operators should be on Tequatl
    DPSing him down. After this burn phase ends, the Turret defenders can return to their spots.[/li]
    [li]Tequatl will periodically do shockwaves in the water that you will need to either jump over or dodge into it (dodge is the most reliable as the
    shockwaves later on are a lot higher and cannot be jumped over). Failure to dodge or jump past them will deal about ~3k damage to you.[/li]
    [li]In addition, Tequatl will summon Tequatl’s Fingers which throw down a projectile that places a poison circle in the ground. This circle will deal about
    1.5 –3k damage per tick but can be removed by #3 skill from the Hylek turrets. Additionally, well placed Walls of Reflection/reflects can block the
    projectiles from the fingers.[/li]
    [li]Players near Tequatl’s feet will need to watch for Dragon’s Step which can deal where from 2k to 9k damage. Those in the back near Tequatl’s
    tail will need to watch for his Tail Swipe and Bloated Creepers which will try to explode on top of you.[/li]
    [li]Past 75%, Tequatl will sometimes summon vortexes on the ground near the water. If you don’t dodge/run out of them, you will get sucked
    underwater. To escape the water, you will need to swim towards the light at the top.[/li]
    [li]Tequatl gains a buff called Hardened Scales every few seconds. Once this buff reaches to 20 stacks, a bone wall will be formed which blocks
    player access to Tequatl until it is broken down. This hurt your DPS so use the #2 skill from the Hylek turrets to prevent this buff from reaching
    to 20 stacks. Hardened Scales does not reduce incoming damage and only affects the fight once it reaches 20 stacks.[/li]


[size=14pt]General Tips [/size]

    [li]Pick up summon Fiery Greatsword/Icebow whenever you see them being dropped. They do more damage than your normal weapon.
    Elementalists should be dropping them whenever possible.[/li]
    [li]For Fiery Greatsword, players who pick it up will need to untarget and use the #4 skill (Fiery Rush). This will leave a fire trail that does
    a lot of damage. Then use your #3 skill (Fiery Twirl) to get back. Use your auto attack until the 3/4 skills are off cooldown.
    [/li][li]Stay stacked as much as possible. This helps with buffs, cleanses, and revivals if you get downed.[/li]
    [li]If you are dead (not downed), you should be running back from the nearest waypoint (Brooloonu Waypoint) rather than waiting to be
    rezzed. On the run back, you can use the jump pads to get back to the fight faster.[/li]
    [li]On the shockwaves, try dodge into them and then run back to the zerg to restack.[/li]


[size=14pt]Positioning[/size]
There are two positioning strategy being used. You will need to check with your commanders to see which one is employed by your server.
In general, you have this configuration


    [li]6 players on Hylek turrets[/li]
    [li]20 players guarding the six turrets (split between the two sets of turrets). You can add more players if needed. These defenders will need
    to be on Tequatl during the 75/50/25% burn phase and return to their positions after.[/li]
    [li]Rest of the players in the frontline zerg with maybe a small group of players who will rotate between Tequatl and his fingers if needed.
    [/li]

Method 1 – Melee stacking: (Picture & description provided by Enforcer Rekkt @ Tarnished Coast)

    [li]The entire frontline zerg is stacked tightly on Tequatl’s left foot within melee range. Wall of Reflections and other projectile reflects are
    placed around the zerg to block attacks from Tequatl’s fingers. 5/6 of the Hylek turrets can cleanse and buff the zerg.[/li]
    [li]Pros: Allow players to be in melee range to deal maximum DPS and also easier to coordinate as the main frontline zerg is in only one location.[/li]
    [li]Cons: Failure to properly stack can cause the zerg to die to poison circles from the fingers. You will also taking damage from Dragon’s Step,
    Bloated Creeper’s explosion, and need to dodge Shockwaves which can be a bit hard to see/react.[/li]

Method 2 – Ranged stacking

    [li]The zerg is split into two and placed in front of the two sets of turrets. Only ranged DPS is used and the turrets buff the zerg nearest to them.
    Zerg targets Tequatl’s head if possible.[/li]
    [li]Pros: You can avoid a lot of damage by staying ranged and you have more time to react to shockwaves.[/li]
    [li]Cons: Ranged DPS only and can cause confusion due to split of the zerg.[/li]


[size=14pt]Hylek Turrets[/size]
Do not afk near the turrets or run past the turrets. More players near the turrets means more scaling which can cause champions mobs to spawn
near the turrets.

The role played by the Hylek turrets is very crucial in this fight. There should be two teams of 10 players each guarding the two sets of turrets in
addition to the six players on top of the turrets. The turrets need to be protected at all times from the risen mobs and Tequatl’s fingers. If the turrets
gets damaged, they can be repaired by the Box of Repair Hammers nearby.

The mobs attacking the Hylek turrets do not spawn until 1 minute after the encounter starts. You can have some turret defenders attacking Tequatl
and run back at 50 seconds into the fight.

Boon duration runes and traits affect the buffs you apply via the Hylek turrets so you will want people to have these on the turrets (especially the
southern ones) if possible. Healing Power also affects the amount of heals from Hylek Salve.

Bug: if the turrets stop firing when you press the buttons, get off it and then get back on it.

Usage

    [li]Use #3 skill as much as possible to cleanse the zerg of the poison pool from Tequatl’s finger.[/li]
    [li]Have Tequatl marked (Ctrl + T) and use #2 skill whenever it is off cooldown to remove his Hardened Scales. If you lose your target on Tequatl,
    use T to get the target back.[/li]
    [li]Use #4 and #5 skills whenever it is off cooldown on the frontline zerg attacking Tequatl[/li]
    [li]If your turret gets covered by poison pools from Tequatl’s finger, you can cleanse your own pool by the #3 skill.[/li]
    [li]Once Tequatl lands after being shot down by the Megalaser, use #4 and #5 skills on the zerg after they have started to engage Tequatl.
    Then use your #1 skill on Tequatl as this attacks now deals 9k damage when Tequatl is in that vulnerable phase.[/li]



[size=14pt]Class specific skills[/size]
Certain commanders generally prefer Guardians, Warriors, Mesmers, and Elementalists up in the frontline zerg and all other classes stay behind for
turret defense. These four classes have skills that help the zerg with solvability and damage.

    [li]Guardians: Hallowed Ground, Stand Your Ground are stability skills you should use when you see the shockwaves coming. They will prevent the
    knockback from the shockwaves. Put up Wall of Reflection whenever it is up to reflect projectiles from Tequatl’s Fingers.[/li]
    [li]Mesmers: You can trait into Temporal Curtain (Focus #4 skill) to reflect projectiles. Put your Feedback on Tequatl’s Fingers and make sure your
    Timewrap is ready for use when Tequatl gets shot down.[/li]
    [li]Elementalist: Summon Ice Bows for the zerg to use whenever they are off cooldown. Summon Fiery Greatswords for use when Tequatl lands
    after being shot down. Players who pick the greatsword up will need to untarget and use the #4 skill (Fiery Rush). This will leave a fire trail that
    does a lot of damage. Then use your #3 skill (Fiery Twirl) to get back. Use your auto attack until your 3/4 skills are backup.
    Staff with Meteor Shower/Lava Font AoE skills are great for Tequatl as they can damage more than one hitbox of Tequatl and do more DPS.
    Elementalists should also leave the batteries/megalaser event at 20 seconds to give them time to summon the fiery greatswords ahead of the
    main zerg.[/li]
    [li]Warriors: Make sure to have a Battle Standard as your elite to revive other players and have a banner with two shouts as your utilities
    (Banner of Defense is a good idea). Be sure to place the banners a bit distance away from the main zerg so players don’t pick up your banners
    while trying to grab summoned weapons or revive other players.[/li]


[size=14pt]Loot[/size]
You get daily, account bound bonus chests for getting Tequatl to 75, 50, and 25%. These chests are only rewarded to you if you participate in
the Batteries/Megalaser defense event. You do not get them if all you do is attacking Tequatl. These chests mostly reward you with greens and
you do not get anything special from them.

You also get a daily, account bound bonus chest for defeating Tequatl. This chest contains Dragonite Ore and a rare/exotic.
Finally, You get a grand chest you can loot after defeating Tequatl. This chest is a daily chest that is character bound.
The grand chest contains mostly greens, some rares/exotics, 1 gold, dragonite ore but sometimes you can get lucky and get

Sunless Ascended weapons with reskins unique to Tequatl

    [li]Mini Tequatl the Sunless[/li]
    [li]Mini Risen Hylek.
    [/li][li]Superior Rune of the Sunless[/li]
    [li]Aquatic Breathers[/li]


Last edited by Mini Balli on Wed Dec 04, 2013 10:34 pm; edited 1 time in total
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Sat Nov 30, 2013 12:37 am

so excited! Very Happy
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Sun Dec 01, 2013 8:09 am

TS we are gonna use for Teq in overflow:
ts.gw2community.com
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Sun Dec 01, 2013 8:11 am

Very good conversations here! on this meeting Surprised
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Sun Dec 01, 2013 8:22 am

Yes loved the meeting, so many guilds showed up, gave us some hopes for Blacktide server, not only for Teq, but also for WvW and communication in general.
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PostSubject: Re: Blacktide will go for Teq Kill this Sunday   Sun Dec 01, 2013 8:31 am

http://www.timeanddate.com/countdown/to?iso=20131201T12&p0=136&msg=Tequatl+Encounter
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