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 How to spend guild influence

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Mini Balli
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PostSubject: How to spend guild influence   Sat Jul 13, 2013 4:45 am

I have some suggestions for the use of our influence in guild. Also note that with all the new unlocked missions and the daily boosts we want, it's getting hard to have enough time to build it all unless we speed it all up and run out of influence. Therefor I will suggest we only do 1 of each guild mission per week. So either do them all Sunday or split them on 2 days (Sunday/Wednesday).

What we need to have up daily:

+5% influence for 24 hours
+10% influence from events (24 hours)
+10% Magic Find for 3 days (takes 1½ day to build and last for 3 days)
+15% Karma for 24 hours
WvW Fort +5 Supply (for 12 hours)
+5% Increased Gold for kills (for 24 hours) to use merit

I don't think we need to build +20% dungeon influence every day, as we don't do that many dungeons. Maybe for each Saturday if we decide this to be our PvE-day?

Missions to build for each week:

2 x Guild Rush
2 x Guild Bounty tier2
2 x Guild Bounty tier3
2 x Guild Challenge
1 x Guild Trek tier3
2 x Guild Puzzle
(I make some of them 2 so we have if we fail, or an extra for the week).

This is only suggestions. Would like to hear what you think.
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PostSubject: Re: How to spend guild influence   Sat Jul 13, 2013 4:50 am

all this might even be too much, maybe we need to only build 1 of each missions, and then be more prepared for them all, even tier2, and make sure no one by a mistake start a rush or join challenge without being on TS, etc.
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PostSubject: Re: How to spend guild influence   Sat Jul 13, 2013 6:22 pm

ah good post. wanted to talk about our influence as well.
there are some things that i could live without though. the +15 karma in my opinion doesnt need to be up at all times for me. its a nice little boost but i dont think karma to be that important.
+5% gold increase for kills is another one i am doubting about. really the gold gain per kill is already almost nothing so i dont see why 5% would make a difference. example: even if you got 1 silver for a kill then with the boost on you would gain 5 more copper. thats not really worth it.
i agree on dungeon influence. we dont do that many of them and even on our pve day its on a low setting so to speak.
as far as missions go i would say one is enough for now. we dont desperately need the merits now so if we fail then there is still no problem. we dont NEED to redo them to get merits. i realize this will cut into people's commendation farming but the guild has other purposes then just farming commendations.

i reallize i sound very negative on all of this but i've seen the guild influence drop really fast to the point were we dont have even 1000 of it. i really want to see a total net gain on our influence. this way by cutting down in our spending we can have more influence ready for other stuff that we might want to build, either now or in the future.

i may very well be wrong on some of my points so feel free to discuss it.
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PostSubject: Re: How to spend guild influence   Sat Jul 13, 2013 8:31 pm

okay i did some math to see what we spend and what we get in.

for one day we spend about 2300 influence building everything including guild missions. the next days we spend about 700 points to keep everything up.

our gain is quite diverse. we have good days where we rake in 7000 influence and bad ones were we barely make 1500. overal we get about 3000 influence per day.

biggest cost comes from speeding up building. with it usually taking about 2000 points to speed a single item up to completion.

so yea dont speed stuff up and we should always have enough.
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PostSubject: Re: How to spend guild influence   Sat Jul 13, 2013 9:49 pm

it's true we don't need extra gold per kill, but its one of the few builds that uses merits, so we have something to use it on and not just waste it (most of the other builds we can use merit on is banners that only last for 30 min). And agree we don't need to success all missions for the guildmerit as long as people get their personal reward.
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PostSubject: Re: How to spend guild influence   Sat Jul 13, 2013 10:03 pm

well maybe we could spend it on reduced waypoint cost for 24 hours. we could certainly use that while doing guild missions because of the frequent teleporting. its up to you though since it is pretty costly.
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PostSubject: Re: How to spend guild influence   Sun Jul 14, 2013 2:36 am

But I agree we might have to do the karma for 24 hours just once per week (so we can spend all the karma pots we collect and have a day a week to do this).

We can only have 2 built running at time. The reason we have 3 running for big things are because of the contract asuran that allow us to have 3 build running. But this will not happen normally as the contract asura itself takes long time to build.

Daily:                                                       Build time:        Cost:
5% influence for 24 hours                            16 hours          100
10% influence from events for 24 hours         24 hours          200
WvW fort supply+5 for 12 hours                    16 hours          200

Plus Magic find for 3 days                           36 hours          500

In total with magic find divided into 3 days gives us a daily influence cost of 825 influence plus the speedup we will need, and a total building time of 65 hours and we only have 48 available per day. So that's at least 1500 extra influence needed per day and this is without counting for missions, karma and anything else.


So as you can see just with this for daily, we will have to speed things up to have it ready, plus the karma once per week and all the guildmissions.

It's important that people in the guild play most on Blacktide server, as it doesn't give us any influence then they guest other servers (only influence for the server they are on in case PainKiller some day decide to start there)-
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PostSubject: Re: How to spend guild influence   Sun Jul 14, 2013 6:16 pm

I don't know if it would be an idea to skip the 2 plus influence buffs, as we have to speed them up so the cost of it not sure it makes us gain anything, as we are not like 50+ ppl online at time.
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PostSubject: Re: How to spend guild influence   Sun Jul 14, 2013 6:59 pm

I'm no officer, but I'm willing to give my view on things:

+5% influence for 24 hours: as balli noticed, I doubt it will give more than it costs.
+10% influence from events (24 hours): same as the above, although I'd use it on the WvW day, since that gives a lot of events fast
+10% Magic Find for 3 days (takes 1½ day to build and last for 3 days): Dunno how much 10% is, but it means better drops, so more money. Money can be used for influence for the guild, so it's a keeper I think.
+15% Karma for 24 hours: doesn't do anything for the guild, so nope for me. I want karma, than i'll farm it instead of 'bankrupting' the guild.
WvW Fort +5 Supply (for 12 hours): I think this only works if we own a fort, which we don't I think, not sure though.
+5% Increased Gold for kills (for 24 hours) to use merit: as drago mentioned, pure waiste, never more than a couple coppers. The amount of money to buy the influence needed is higher than what you get, unless you farm mobs.

Guild Mission:
Not gonna say anything about that since I can't join them most of the time. I got busy evenings and with school I play when I can. I can't even do a dungeon run then because my schedule is to busy.
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PostSubject: Re: How to spend guild influence   Sun Jul 14, 2013 7:46 pm

The magic find we want to have, and the +5 supply is used every morning by our wvw-team, it helps us a lot. About Karma as I typed above, I think best way is to do this 1 time per week, so we can use all the karma-pots we have saved up.

But I will suggest we try to do a week without the + influence.
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